★幸福點點名遊戲規則
(感謝OhGod點到我,這幸福還真落落長, XD , from here…
http://www.wretch.cc/blog/ohgod34&article_id=3853573)
1.回答下列所有的問題,並且發表於網誌上
2.寫完之後自己多加一道問題
3.傳給四個人,且越多越好
4.要告訴那些幸運的人(被點名到的人)
5.完成問題後,要回覆給那個帶給你幸福的人(就是點到你的人啦)
Tue 27 Feb 2007
★幸福點點名遊戲規則
(感謝OhGod點到我,這幸福還真落落長, XD , from here…
http://www.wretch.cc/blog/ohgod34&article_id=3853573)
1.回答下列所有的問題,並且發表於網誌上
2.寫完之後自己多加一道問題
3.傳給四個人,且越多越好
4.要告訴那些幸運的人(被點名到的人)
5.完成問題後,要回覆給那個帶給你幸福的人(就是點到你的人啦)
Sat 24 Feb 2007
Thinking Hard Together: the Long and Short of Collaborative Idea
Hao-Chuan Wang, Carolyn P. Rosé, Yue Cui, Carnegie Mellon University,
Chun-Yen Chang, National Taiwan Normal University,
Chun-Chieh Huang, Tsai-Yen Li, National Chengchi University,
Abstract:
Idea generation is a cognitive process that plays a central role in inquiry learning tasks. This paper presents results from a controlled experiment in which we investigate the affect on productivity and learning of doing idea generation tasks individually versus in pairs, with versus without automatic support from a virtual brainstorming agent called VIBRANT. Our finding is that individuals brainstorming with VIBRANT produced more ideas than individuals who brainstormed with a human peer. However, an additional finding is that while brainstorming in pairs lead to short term process losses in terms of idea generation, with a corresponding reduction in learning in terms of pre to post test gain, it produced a productivity gain for a subsequent distinct individual inquiry task. Furthermore, automatically generated feedback from VIBRANT improved learning during idea generation but did not mitigate the process losses that were associated with reduced learning in the pairs conditions.
Ref:
CSCL (Computer Supported Collaborative Learning) 2007 Conference
Thu 22 Feb 2007
現在玩電視遊樂器, 可真的要手腳靈活才行了… (more…)